brin_bellway: forget-me-not flowers (Default)
I have now, *at one time or another*, owned every Flight Rising familiar, but not all at once.

The two Kickstarter familiars I still have left to collect are the two I used to have (before deciding that the Boolean was a higher priority and selling them to raise funds for it, which I do not regret: if you think *Kickstarter familiars* are expensive and hard-to-find in the Year of Our Boss 11, you should see the trouble Boolean hunters are having).

---

I *sort of* have enough money left that if someone came by today and offered to sell me the other two I could take them up on it, but only if they were willing to take their payment primarily in Nocturne eggs. I was able to pay in pure gems for the first two (after a last-minute visit to the currency-exchange booths on the trading forum), but that wiped out most of my liquid currency.

Not all of it, though: I'm still in a decent position to take advantage of Lightning's upcoming dominance (well, if nobody snatches it out from under us at the last minute, which IIUC actually happened recently for the first time in a very long time: I did not notice the Dom Watch crowd going wild until after the fact, though I did at least sell my exalt fodder *partway* up the price slope rather than missing out entirely).
brin_bellway: forget-me-not flowers (Default)
oh god oh god look

look!!



---

(For the all-but-two? -three? of you who don't speak Flight Rising, ownership of that Boolean there is a huge accomplishment. There's only about 80 - 100 of them in existence, and no more will be created. As such, they only go up for sale rarely, and they are *extremely* expensive. I have been saving up for this for *years*. (How many years depends on how you count, given things like "selling off previous expensive-things-I'd-spent-ages-saving-for to raise funds, since those other things are easier to come by and I can buy them back later" and "taking a lot of hiatuses from Flight Rising, including an entire straight year from December 2016 - December 2017".))

---

Awkwardly, I'm not actually in phase with Flight Rising at the moment. (I *was* playing Crawl, but playing such a keyboard-focused game on an unfamiliar keyboard would be difficult, so I haven't played anything except the Star Seeker demo in a couple days.) But I knew I couldn't let the opportunity slip through my fingers, and I can still feel the echo of a more resonant self's joy, and the awareness that future selves will get to have it.

(even more awkwardly, the original seller I was negotiating with dropped completely off the face of Sornieth while I was in the midst of liquidating, and never responded to my announcement that I'd acquired enough pure currency for the purchase. I actually bought the Boolean from *another* owner who came out of the woodwork upon seeing that announcement. so while this is nowhere near the *most* high-drama Boolean handoff I've ever seen, it's not the lowest either. I walked the tightrope as best I could, giving the original seller first dibs (a ten-day exclusivity period, counting from the time of the second offer) without alienating the second seller, and *so* far nobody has blown up over it. may it continue to go so well.)

---

But in any case, I own a Boolean now!

Next Flight Rising goal: obtain the four familiars of the *second*-highest rarity. (The four of them combined will probably cost somewhere around 50% - 60% of the Boolean's cost.) I'm well on my way to a 100% complete familiar collection!
brin_bellway: forget-me-not flowers (Default)
Originally "switch from Google Sheets to something non-cloud-dependant and open-source" was much lower on the to-do list, but yesterday the ability to copy Google Sheets cells (extremely important for my playflow!) glitched out on Firefox and gave me an impetus.

First I tried LibreOffice Calc, and after all my good experiences with LibreOffice Writer was unpleasantly surprised by how terrible Calc was. Basic actions I perform all the time, like "sort the entire sheet, except the first row, by the values in this column", were somewhere between difficult and impossible.

But *Gnumeric* seems to be a much better fit! The Google Sheets exports needed a *couple* tweaks to their formatting (mostly the colour-coding) to display properly, but it mostly worked out of the box and anyway those tweaks *could be made*, and unlike LibreOffice Calc I can sort my Flight Rising inventory spreadsheets by whatever aspect I want without having to press several buttons each time nor accept that the row of labels won't be at the top anymore. And I can copy the cells, of course. And it seems to consume less RAM than Google Sheets, too.

I won't consider Gnumeric fully tested until I've used it to make an annual household-finance report, but so far I'm very happy with it. And it feels pleasantly ego-syntonic to have taken control of my own spreadsheets.
brin_bellway: forget-me-not flowers (Default)
Comments on my own posts:

[cw: amnesia, poverty, anxiety, probably venting] The one about coping mechanisms [one comment, not counting the postscript]

[mild cw: death] I saw Spot click [two comments]

The one about changes to Flight Rising alchemy

Lifelogging

---

Comments on other people's posts:

[Tumblr; Wayback] (OP by [tumblr.com profile] itsbenedict) Alexander Wales has written even more great stuff than previously believed! Over a million words more, in fact!

[Dreamwidth; Wayback] (OP by [personal profile] yvannairie) That feel when you check on someone you ghosted a while back, and they have not improved at all.

[cw: amnesia] [Dreamwidth; Wayback] (OP by [personal profile] contrarianarchon) The characteristics of different types of Tumblr linkrot.

[cw: illness] [Dreamwidth; Wayback] (OP by [personal profile] contrarianarchon) Adapting to both the pathogens and shops of a new home.

---

Links:

(Tumblr *still* hasn't fixed the backwards post ordering.) [Tumblr; Wayback] (OP by [tumblr.com profile] pedantricks, but read the whole thread; h/t [tumblr.com profile] fermatas-theorem) *Somebody* couldn't wait until 2021 and started doing earth-pod memes already.

(Ditto, although this thread doesn't actually lose much if you read it in reverse order.) [Tumblr; Wayback] (OP by [tumblr.com profile] swordsdance, but read the whole thread; h/t [tumblr.com profile] itsbenedict) Birds wearing bells as hats.

[Tumblr; Wayback] (by [tumblr.com profile] evenstarsinthesky; h/t [tumblr.com profile] consumptive-sphinx) Creative [reusable shopping containers].
brin_bellway: forget-me-not flowers (Default)
I and my 149 stacks† of junk Baldwin transmutations are *very* curious to see how the market shakes out after this.

(formerly Red Goo was 10x the price of Orange Goo, Purple Sludge 25x the price of Red Sludge, and Purple Sludge 6x the price of *Blue* Sludge, just to name a couple)

---

I wonder what the knock-on effects will be on intermediaries and brewed scrolls. Once the site comes out of maintenance I'll check the current prices and make my decision then, but I might end up just avoiding the Baldwin market entirely for a week or two until it settles: I don't have a good sense of whether selling into the hype would be a good idea here.

(Which would be a bit annoying as Baldwin stuff is one (several, really: I do the whole supply chain) of my primary areas, but hey, there are still other markets to work.)

---

†"Stack" = 99 items
brin_bellway: forget-me-not flowers (Default)
Comments on my own posts:

[cw: spoilers for Star Trek DS9 season 6, Christian fundamentalism] The postscript to the one about Admiral Ross's handling of the Prophets

---

Comments on other people's posts:

[Dreamwidth; Wayback] (OP by [personal profile] wingedcatgirl) Ask memes and their transferability to Dreamwidth.

[Dreamwidth; Wayback] (OP by [personal profile] contrarianarchon) How to get rid of individual browser autocompletes.

[Tumblr; Wayback] (OP by [tumblr.com profile] little-brisk) David Tennant is, inexplicably, not playing Aziraphale.

[Tumblr; Wayback] (OP by [tumblr.com profile] harrysgucciteam) Which stove burner is your favourite?

[cw: puberty, aging, (fairly mild) amnesia] [Tumblr; Wayback] (OP by [tumblr.com profile] overlordtulip; partly in response to [tumblr.com profile] rustingbridges) Having a pre-teen girl body forever really wouldn't be that bad, especially when you consider how small the difference in physical form is between "12-year-old girl" and "18-year-old woman". [two comments]

[Dreamwidth; Wayback] (OP by [personal profile] contrarianarchon) Going to a coffeeshop for nine years to hang out with the staff: who cares if it's now a mattress store?

[Dreamwidth; Wayback] (OP by [personal profile] thedarlingone) Video-game serial monogamy.

[Tumblr; Wayback] (OP by [tumblr.com profile] rustingbridges) Peasant-tier opinions on New York pizza.

[Dreamwidth; Wayback] (OP by [personal profile] contrarianarchon) Morphological-freedom memes; browser extensions for backing up comment/post drafts. (In general I won't include meme prompts in these roundups, but this has other conversation.) [two comments]

[cw: violence] [Tumblr; Wayback] (OP by [tumblr.com profile] rustingbridges) Anger-fueled property damage in fiction, and its level of realism.

---

Links:

[alice maz; Wayback] (by Alice Maz) This post was going around Tumblr a while back, and now that I'm shifting back towards Flight Rising I've been thinking about it again. I'm less ruthless than Alice--in part out of another form of self-interest--but I still find some of the stunts she pulled as a player merchant on a Minecraft server inspiring and/or relatable, and all of them are impressive and fascinating.

Laugh rule:
[Decoder Ring Theatre; Wayback (although Wayback won't do you *much* good, as it's mostly audio)] (by Gregg Taylor)
You're familiar with commentary tracks, you've seen DVDs, you've seen television, where someone, you know, plays an episode and then talks all over it and ruins it forever? That's what I'm going to do now!

Also:
Ooh, *that's* how I'm gonna pass some time. With a musical cue! And some snoring! Oh, the artistry!

(no but seriously, the Red Panda Adventures are amazing and while I have not had a chance to try much of Gregg Taylor's other works they are probably also great; highly recommended)
brin_bellway: forget-me-not flowers (Default)
(context)

---

Well, to be fair, there are definitely some aspects of the way my mind and life work that would tend to make it easier for me to handle this:

1. The video-game playstyle that meshes well with my brain is very much depth-over-breadth: I prefer to play a small number of games that each offer an indefinite or near-indefinite number of playtime hours, rather than a large number of small games. A game taking longer to complete if you don't spend money isn't necessarily a problem: sometimes it just means postponing the day where I go "wait, crap, I actually *finished* that game, *now* what I am going to do when I feel like playing it". (This also means that I don't really have experience with all that *many* games.)

2. While I am as much of a sucker for unlockables as the next guy, I generally don't care about cosmetic stuff for its own sake. (Not really into aesthetics much.)

3. I don't enjoy gambling unless it's the kind where the outcome is always positive (just by varying amounts). (I'm *willing* to make possible-loss gambles if I'm confident enough that the expected value is positive, but it's not fun; negative-expected-value and insufficient-information gambles don't even have *that* going for them.)

4. While I *have* a minimum-wage job, that doesn't mean I can just pick up an additional hour of minimum-wage at will. My *marginal* wage is about $1/hour, and an extremely tedious $1/hour at that. As I understand it a lot of games will let you make a couple bucks of premium currency per hour at the margin, hoping that your marginal wage is high enough that the calculations come out in favour of spending another hour at work and then using the money on premium currency, but *even if you ignore in-game methods being more fun* my calculations often come out in favour of in-game methods.

(Huh, I guess that--in a way, and to an extent--those games *do* price-discriminate: if you're so poor that a couple bucks an hour sounds like a good deal, they don't charge you.)

---

Of the six games that I currently play at least occasionally, three have some form of microtransaction element.

Flight Rising: the dev-run microtransaction store deals pretty much exclusively in stuff I don't care about (non-unlockable cosmetics, things to speed up a part of the game I don't even play much anyway), so the only point in getting premium currency at all is to trade it with other players. (The Flight Rising player economy runs on a fully-fledged dual-currency system: the player marketplace has an option to denote your item's sale price in premium currency, there are player-run exchange booths on the forums with floating exchange rates, and other player-run services will generally take both currencies.) Premium currency inflates less than the regular kind (though the regular kind of inflation isn't hyper- or anything), so I use exchange booths and arbitrage tricks to keep most of my money in premium form.

Marginal wage is maybe $2.50 - $3/hour, though mostly because I am very good at FR merchanting.

(Note also that the prevailing interest rate (denominated in premium currency) is *much* higher than in the real world: 35%/year is extremely simple and pretty low-risk to obtain (and zero risk of outright loss), and with somewhat more care and more understanding of the economic patterns, 50% is only slightly harder. Most people either never save up enough to make the investment at all (the extremely-simple investment is in increments of $20), or are unwilling to tie up that much money for several months.)


Runescape: microtransaction store has a bunch of cosmetic unlocks that I *might* save up for one day if I run out of higher-priority things to do; a few useful things like increases in item storage space that I will probably save up for somewhat sooner (though for item-storage-space specifically I am nowhere near running out, so that's a pretty low priority too); gambling (with a small number of free plays per day; because of point 3 I am perfectly content to take the free plays and then stop); and a premium-currency form of the membership subscription (which gives you access to a *lot* more content) they've been doing since before microtransactions were really a thing (I used to pay money for this, but the moment they introduced premium currency (and legalised gold-farming to obtain it) I switched to that method instead).

Marginal wage is about $2/hour if you are bad at both bossing and micro-ing (I am bad at both), $4.60 if you are good at both, and $2.60 if you are good at micro-ing but not bossing. (To be good at bossing you must also be good at micro-ing.) Non-marginal wage is about $4 - $5.60/hour and is sufficient to pay for membership at my current level but not by much (I'm currently doing a bunch of the more marginal methods because I want to have more buffer for when I'm not playing as much); at higher levels it's more than enough, and I put a higher priority on levelling that gives access to more non-marginal gold-farming methods than on levelling that doesn't.

(The Runescape player economy is larger, more complicated, and more difficult to get clear information on than the Flight Rising one, so--for the moment, anyway--I'm not very good at Runescape arbitrage or investing. (I did make a spreadsheet to determine the most profitable form of livestock-farming, though!))


Pokemon Go: the only natively mobile one (though I hear many people make do with accessing the Flight Rising desktop website on mobile, and Runescape is working on a mobile client), and indeed the most aggressive. Certainly the hardest in which to gain premium currency through in-game methods: last I checked, there was a 50c/day cap on the sole available method, so if you're capable of maxing that out every day (I usually can't, but then I'm not very good at Pokemon Go) the marginal wage is zero.

Still, at 50c/day you can max out your storage space in...five-ish months, if I've got the figures right? And you get one free raid pass per day (though you're only allowed to accumulate a one-day buffer). And you get some of the time-saving consumables through levelling up (which means the supply through that method is finite, since there are only so many levels to gain). So while it *is* very much trying to entice you into buying stuff (not even counting transportation costs; I only show up to places if I can get there on foot or was going to go there anyway, but I know a lot of players who drive around), it's also very much possible to play with just what you can get in-game. There's still plenty of things to catch and train and so on after you've run out of raid passes for the day.


(The other three games, in case you were wondering, are Dungeon Crawl: Stone Soup, Age of Empires III, and Nethack.)

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Brin

May 2025

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