brin_bellway: forget-me-not flowers (Default)
Had to postpone last week's backups because my laptop had enough on its plate, so here is a somewhat larger roundup.


Comments on my own posts:

[none this time]

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Comments on other people's posts:

(Note: this post is subject to a formatting glitch. The last post is still last, but all *other* posts in the thread are in reversed order.) [Tumblr; Wayback] (OP by [tumblr.com profile] icarian-arts) Today in "memes that came to people in visions": accidental tips on phone customisation.

[Tumblr; Wayback] (OP by [tumblr.com profile] femmenietzsche) The social acceptability of the word "bitch".

[Dreamwidth; Wayback crawling forbidden OP apparently later turned crawlability on] (OP by [personal profile] yvannairie) The complicatedness of musical taste. [three comments]

[Dreamwidth; Wayback] (OP by [personal profile] yvannairie) Pokemon Go identity logistics.

[Tumblr; Wayback] (OP by [tumblr.com profile] thisismycursed3rdblog; addressing [tumblr.com profile] itsmaledict (Halloween alt of [tumblr.com profile] itsbenedict)) Just how many twists can we put into enemies-to-friends-to-lovers?

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Links:

[FiveThirtyEight; Wayback] (by Ben Casselman; h/t Scott Alexander) As a 25-year-old part-time student in a certificate program at a school that prides itself on its *high* acceptance rate and who has never lived on-campus, I really feel this article.

[Tumblr; Wayback] (by [tumblr.com profile] doctorbeth) Adorable stuffed-animal clothing.

[mild cw: war] [Tumblr; Wayback] (by [tumblr.com profile] the-battle-lesbian; h/t [tumblr.com profile] consumptive-sphinx) Shaun Keenan does some excellent art of dinosaurs in (relatively) modern contexts.

[BBC News; Wayback] (can't find a byline; h/t Matt Levine) The best roundabouts in the United Kingdom.

[cw: abuse] [The Outline; Wayback] (by Joanna Mang; h/t Scott Alexander) I remember Shakesville, though I was never a regular reader: it was too intense for even 2011!me to handle. (And I say this as someone who was once among the top 5 most prolific commenters on Ana Mardoll's Ramblings.) I disagree with Scott's assessment, though: to the extent that Shakesville strikes me as less terrifying than it did before, it is only because I have since met people whose goodwill is not conditional on staying in the good graces of Shakesville's ilk.

[Raph's Website; Wayback] (by Raph Koster) A postmortem of the MMO Star Wars: Galaxies. I never played it and am not sure I've even heard of it before, but the series is interesting nonetheless.

(although why one would deliberately create a world in which everything decays I do not know; decay is the worst part of the real world and I for one would rather not have it in my escapism, especially not in such a...well, *inescapable* manner)

Laugh rule:
[Sputnikmusic; Wayback] (by SowingSeason)
traits not necessarily suitable for a band that regularly references animals and shouts hey! an average of nine time per song.

(I finally got around to listening to this 2015 album recently. Very solid album, only a couple of duds. (Whereas with My Head Is an Animal I only liked about the first half.) My favourite was "We Sink", because I am predictable and also it is pretty.)


Bonus: a few selections from my recent bookmark-tidying.

[Dreamwidth; Wayback] (by [personal profile] deird1) The Vegemite Effect. (A memory: "This food tastes of lies," I say, waving around a piece of food from the Chinese buffet when I'd been *told* we were going to a steakhouse.)

[Tumblr; Wayback] (by [tumblr.com profile] thatsnotwatyourmomsaid) Hello, you must have found my camera!

[WordPress; Wayback] (by Chris Witham) Welcoming new zombies to the collective.

[K.B. Owen Mysteries; Wayback] (by James Thurber) Viewing Macbeth through the lens of murder mysteries.

Laugh rule:
[Bandcamp; Wayback (while for *best* results you'll need the audio, Wayback *will* at least get you the lyrics)] (by Brooke Abbey) Let me tell you the story, as sad as it's true...
brin_bellway: forget-me-not flowers (Default)
Comments on my own posts:

Not a comment exactly, but I found and edited in the context link I wanted for that post about dual-boot issues

[cw: illness, venting] The one about pollen allergies [two comments]

In which Brin learns to speak another dialect of Pokemon

[cw: abuse, self-harm] The one about catharsis

[cw: poverty] The one about Pokemon Go

Me, arguing with my new credit-card company about signup bonuses

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Comments on other people's posts:

[cw: death, asphyxiation] [Tumblr; Wayback] (OP by [tumblr.com profile] exigencelost) What would breathing feel like if you didn't need air to live?

[Tumblr; Wayback] (OP by [tumblr.com profile] gasmaskaesthetic) Paper vs electronic paycheques. [three comments]

[cw: Christian fundamentalism] [Dreamwidth; Wayback] (OP by [personal profile] thedarlingone) Not sure *how* this feeds into Their plots, but it can't be good.

[Tumblr; Wayback] (OP by [tumblr.com profile] etirabys) How to ensure camera privacy.

[Dreamwidth; Wayback] (OP by [personal profile] thedarlingone) Video-game serial monogamy. [two comments, one of which is new]

[Dreamwidth; Wayback] (OP by [personal profile] sigmaleph) "Throuple"? Really?

[Tumblr; Wayback] (OP by [tumblr.com profile] quoms; in response to [tumblr.com profile] rustingbridges) The intricacies of rounded cash transactions. [three comments]

[mild cw: death, misgendering] [Tumblr; Wayback] (OP by [tumblr.com profile] transsexualite; in response to [tumblr.com profile] serinemolecule) Customer honorifics.

[Tumblr; Wayback] (OP by [tumblr.com profile] official-voice; in response to [tumblr.com profile] sigmaleph) There are even better 2020-vision jokes yet to come.

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Links:

Two laugh-rule entries:
[Twitter; Wayback doesn't seem to handle long Twitter threads well, though you can see some of it here] (by [twitter.com profile] dsquareddigest; h/t Matt Levine)
as well as the PE ratio, block trading and the team, Goldman Sachs invented Europe.


[Bloomberg; Wayback crawling forbidden] (by Matt Levine)
True, there is some history of huge exogenous discoveries of precious metals causing monetary disruption, but the important thing to realize is that that was back when precious metals were money. Now bringing back a gajillion tons of gold from outer space would not increase the money supply, because the money supply is not linked to gold. It would just decrease the price of gold. It would be super disruptive to gold miners, sure! The rest of us would be fine.

[...]

Now if they find an asteroid that is made out of Bitcoin, that will be economically significant.
brin_bellway: forget-me-not flowers (Default)
I was feeling like I might want to play some Pokemon, but the thought of dealing with the location and Internet-access logistics of Pokemon Go was stressful†.

And then I thought "Maybe it's time I played a core Pokemon game."

After a little bit of poking around, I installed a Game Boy Color emulator on my smartphone†† and...obtained (look, it's not like you can buy them from the manufacturer anymore anyway) a copy of Pokemon Crystal.

I've barely begun--only just made it to Cherrygrove, don't even have any Pokeballs yet--but I'm enjoying it so far. I was a little surprised at first that nobody seems to mind me barging into their homes and poking all their stuff to see what examine text pops up, but then I remembered that this is a common RPG conceit.

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†Especially now that Dad is the one holding the Person With a Data Plan title: his phone's mobile-hotspot function is broken, his model is the kind where you have to disassemble half the thing just to get the SIM card in and out, and he is often at work at times that I would want to play.

††I know you *can* get PC versions, even Linux, but I figured I'd go for a more Authentic Handheld Experience.
brin_bellway: forget-me-not flowers (Default)
(context)

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Well, to be fair, there are definitely some aspects of the way my mind and life work that would tend to make it easier for me to handle this:

1. The video-game playstyle that meshes well with my brain is very much depth-over-breadth: I prefer to play a small number of games that each offer an indefinite or near-indefinite number of playtime hours, rather than a large number of small games. A game taking longer to complete if you don't spend money isn't necessarily a problem: sometimes it just means postponing the day where I go "wait, crap, I actually *finished* that game, *now* what I am going to do when I feel like playing it". (This also means that I don't really have experience with all that *many* games.)

2. While I am as much of a sucker for unlockables as the next guy, I generally don't care about cosmetic stuff for its own sake. (Not really into aesthetics much.)

3. I don't enjoy gambling unless it's the kind where the outcome is always positive (just by varying amounts). (I'm *willing* to make possible-loss gambles if I'm confident enough that the expected value is positive, but it's not fun; negative-expected-value and insufficient-information gambles don't even have *that* going for them.)

4. While I *have* a minimum-wage job, that doesn't mean I can just pick up an additional hour of minimum-wage at will. My *marginal* wage is about $1/hour, and an extremely tedious $1/hour at that. As I understand it a lot of games will let you make a couple bucks of premium currency per hour at the margin, hoping that your marginal wage is high enough that the calculations come out in favour of spending another hour at work and then using the money on premium currency, but *even if you ignore in-game methods being more fun* my calculations often come out in favour of in-game methods.

(Huh, I guess that--in a way, and to an extent--those games *do* price-discriminate: if you're so poor that a couple bucks an hour sounds like a good deal, they don't charge you.)

---

Of the six games that I currently play at least occasionally, three have some form of microtransaction element.

Flight Rising: the dev-run microtransaction store deals pretty much exclusively in stuff I don't care about (non-unlockable cosmetics, things to speed up a part of the game I don't even play much anyway), so the only point in getting premium currency at all is to trade it with other players. (The Flight Rising player economy runs on a fully-fledged dual-currency system: the player marketplace has an option to denote your item's sale price in premium currency, there are player-run exchange booths on the forums with floating exchange rates, and other player-run services will generally take both currencies.) Premium currency inflates less than the regular kind (though the regular kind of inflation isn't hyper- or anything), so I use exchange booths and arbitrage tricks to keep most of my money in premium form.

Marginal wage is maybe $2.50 - $3/hour, though mostly because I am very good at FR merchanting.

(Note also that the prevailing interest rate (denominated in premium currency) is *much* higher than in the real world: 35%/year is extremely simple and pretty low-risk to obtain (and zero risk of outright loss), and with somewhat more care and more understanding of the economic patterns, 50% is only slightly harder. Most people either never save up enough to make the investment at all (the extremely-simple investment is in increments of $20), or are unwilling to tie up that much money for several months.)


Runescape: microtransaction store has a bunch of cosmetic unlocks that I *might* save up for one day if I run out of higher-priority things to do; a few useful things like increases in item storage space that I will probably save up for somewhat sooner (though for item-storage-space specifically I am nowhere near running out, so that's a pretty low priority too); gambling (with a small number of free plays per day; because of point 3 I am perfectly content to take the free plays and then stop); and a premium-currency form of the membership subscription (which gives you access to a *lot* more content) they've been doing since before microtransactions were really a thing (I used to pay money for this, but the moment they introduced premium currency (and legalised gold-farming to obtain it) I switched to that method instead).

Marginal wage is about $2/hour if you are bad at both bossing and micro-ing (I am bad at both), $4.60 if you are good at both, and $2.60 if you are good at micro-ing but not bossing. (To be good at bossing you must also be good at micro-ing.) Non-marginal wage is about $4 - $5.60/hour and is sufficient to pay for membership at my current level but not by much (I'm currently doing a bunch of the more marginal methods because I want to have more buffer for when I'm not playing as much); at higher levels it's more than enough, and I put a higher priority on levelling that gives access to more non-marginal gold-farming methods than on levelling that doesn't.

(The Runescape player economy is larger, more complicated, and more difficult to get clear information on than the Flight Rising one, so--for the moment, anyway--I'm not very good at Runescape arbitrage or investing. (I did make a spreadsheet to determine the most profitable form of livestock-farming, though!))


Pokemon Go: the only natively mobile one (though I hear many people make do with accessing the Flight Rising desktop website on mobile, and Runescape is working on a mobile client), and indeed the most aggressive. Certainly the hardest in which to gain premium currency through in-game methods: last I checked, there was a 50c/day cap on the sole available method, so if you're capable of maxing that out every day (I usually can't, but then I'm not very good at Pokemon Go) the marginal wage is zero.

Still, at 50c/day you can max out your storage space in...five-ish months, if I've got the figures right? And you get one free raid pass per day (though you're only allowed to accumulate a one-day buffer). And you get some of the time-saving consumables through levelling up (which means the supply through that method is finite, since there are only so many levels to gain). So while it *is* very much trying to entice you into buying stuff (not even counting transportation costs; I only show up to places if I can get there on foot or was going to go there anyway, but I know a lot of players who drive around), it's also very much possible to play with just what you can get in-game. There's still plenty of things to catch and train and so on after you've run out of raid passes for the day.


(The other three games, in case you were wondering, are Dungeon Crawl: Stone Soup, Age of Empires III, and Nethack.)

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Brin

May 2025

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