Date: 2019-10-17 05:34 am (UTC)
>>Raph actually links to a 1996 paper on the Four Types of MUD Players.

Richard Bartle (the author of that paper) is also the author of my early-2000s MMO design textbook - he was very prolific/influential in that Era of MMOs and MUDs.

(I am Explorer>Socialiser>Achiever and little to no killer. I think that paper underestimates the effect of other people on making a virtual world interesting to explore though - in general he seems stuck on moving through space as the vector for exploration)

>>[Long explanation about Flight Rising economic dynamics]

Thank you! I had gotten to "Boolean's very rare, must have much cash" from looking stuff up when you've mentioned them previously, but the specific trading scheme you have there was not something I was familiar with.

(Also let me say, that whole scheme is *really* cool and I think highly of you for being able to do something like that, even in a video game. Good job!)
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Brin

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